,
, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artista: Artur Treffner
Intrepid Rabbit
When this creature enters, target creature you control gets +1/+1 until end of turn.
(This token’s mana cost is .)
Intrepid Rabbit
Offspring (You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
Take for a Ride
Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Thought Vessel
You have no maximum hand size.
: Add
.
Thought Vessel
You have no maximum hand size.
: Add
.
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Otherworldly Escort
Flash
When Otherworldly Escort dies, if it’s not a Spirit, return it to the battlefield under its owner’s control with four charge counters on it. It’s a Spirit Detective. (It’s no longer a Human.)
,
, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
Otherworldly Escort
Flash
When Otherworldly Escort dies, if it’s not a Spirit, return it to the battlefield under its owner’s control with four charge counters on it. It’s a Spirit Detective. (It’s no longer a Human.)
,
, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
Ancestral Reminiscence
Draw three cards, then discard a card.
Claim the Precious
Destroy target creature. The Ring tempts you.
Taken by Nightmares
Exile target creature. If you control an enchantment, scry 2.
Claim the Precious
Destroy target creature. The Ring tempts you.
Schema Thief
Flying
Whenever Schema Thief deals combat damage to a player, create a token that’s a copy of target artifact that player controls.
Schema Thief
Flying
Whenever Schema Thief deals combat damage to a player, create a token that’s a copy of target artifact that player controls.
Penregon Besieged
At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.
When your opponents control no creatures, sacrifice Penregon Besieged.
Third Path Savant
: Draw two cards.
Coalition Construct
As Coalition Construct enters, choose a creature type.
Coalition Construct is the chosen type in addition to its other types.
When Coalition Construct enters, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1.
Battle Angels of Tyr
Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, “Ward—Pay 3 life,” and “At the beginning of your upkeep, sacrifice a creature.”
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, “Ward—Pay 3 life,” and “At the beginning of your upkeep, sacrifice a creature.”