Cultist of the Absolute

Commander creatures you own get +3/+3 and have flying, deathtouch, “Ward—Pay 3 life,” and “At the beginning of your upkeep, sacrifice a creature.”

Scheming Fence

As Scheming Fence enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can’t be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Maestros Ascendancy

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Scheming Fence

As Scheming Fence enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can’t be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Maestros Ascendancy

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Dawnhart Geist

Whenever you cast an enchantment spell, you gain 2 life.

Steelclad Spirit

Defender
Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn’t have defender.

Dawnhart Geist

Whenever you cast an enchantment spell, you gain 2 life.

Steelclad Spirit

Defender
Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn’t have defender.

Shortcut Seeker

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)