Dredger’s Insight

Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Wastewood Verge

: Add .
: Add . Activate only if you control a Swamp or a Forest.

Wastewood Verge

: Add .
: Add . Activate only if you control a Swamp or a Forest.

Thundering Broodwagon

Menace, reach
When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less.
Crew 3
Cycling (, Discard this card: Draw a card.)

Grim Javelineer

Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Lakeside Shack

Lakeside Shack enters tapped unless a player has 13 or less life.
: Add or .

Portent

Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn’s upkeep.

I Am Untouchable

(An ongoing scheme remains face up until it’s abandoned.)
You and permanents you control have hexproof.
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme.

Appendage Amalgam

Flash
Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Stranglehold

Your opponents can’t search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.

Mortify

Destroy target creature or enchantment.

Abrade

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.

Alexios, Deimos of Kosmos

Trample
Alexios, Deimos of Kosmos attacks each combat if able, can’t be sacrificed, and can’t attack its owner.
At the beginning of each player’s upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Spartan Veteran

During your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.)
: Spartan Veteran gets +1/+0 until end of turn.

Alexios, Deimos of Kosmos

Trample
Alexios, Deimos of Kosmos attacks each combat if able, can’t be sacrificed, and can’t attack its owner.
At the beginning of each player’s upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Emissary of Soulfire

When Emissary of Soulfire enters, you get (three energy counters).
Pay : Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Riddle Gate Gargoyle

Flying
When Riddle Gate Gargoyle enters, you get (three energy counters).
Whenever you attack, you may pay . When you do, target creature you control gains lifelink until end of turn.

Fanatic of Rhonas

: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.

Collector’s Cage

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Collector’s Cage

Hideaway 5 (When this artifact enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
, : Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.

Ancient Cornucopia

Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn.
: Add one mana of any color.

Ancient Cornucopia

Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn.
: Add one mana of any color.