Spirit of the Hunt

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that’s a Wolf or a Werewolf gets +0/+3 until end of turn.

Thirsting Axe

Equipped creature gets +4/+0.
At the beginning of your end step, if equipped creature didn’t deal combat damage to a creature this turn, sacrifice it.
Equip

Spirit of the Hunt

Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that’s a Wolf or a Werewolf gets +0/+3 until end of turn.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Asylum Visitor

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Corrupted Grafstone

Corrupted Grafstone enters the battlefield tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.

Corrupted Grafstone

Corrupted Grafstone enters the battlefield tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.

Asylum Visitor

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sentinel of the Eternal Watch

Vigilance (Attacking doesn’t cause this creature to tap.)
At the beginning of combat on each opponent’s turn, tap target creature that player controls.

Dark Dabbling

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.