Costly Plunder

As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.

Ondu War Cleric

Cohort — , Tap an untapped Ally you control: You gain 2 life.

Distemper of the Blood

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Fireborn Knight

Double strike
: Fireborn Knight gets +1/+1 until end of turn.

Inspiring Captain

When this creature enters, creatures you control get +1/+1 until end of turn.

Twin-Silk Spider

Reach
When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.

Inspiring Captain

When this creature enters, creatures you control get +1/+1 until end of turn.

Dire Fleet Poisoner

Flash
Deathtouch
When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Dire Fleet Poisoner

Flash
Deathtouch
When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Dire Fleet Poisoner

Flash
Deathtouch
When Dire Fleet Poisoner enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

Costly Plunder

As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards.

Siren’s Ruse

Exile target creature you control, then return that card to the battlefield under its owner’s control. If a Pirate was exiled this way, draw a card.

Crook of Condemnation

, : Exile target card from a graveyard.
, Exile Crook of Condemnation: Exile all graveyards.

Incendiary Sabotage

As an additional cost to cast this spell, sacrifice an artifact.
Incendiary Sabotage deals 3 damage to each creature.

Make Mischief

Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has “When this creature dies, it deals 1 damage to any target.”

Distemper of the Blood

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Inspiring Captain

When this creature enters, creatures you control get +1/+1 until end of turn.

Slayer’s Plate

Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

Slayer’s Plate

Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip