Kari Zev, Skyship Raider

First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

Exquisite Archangel

Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

Kari Zev, Skyship Raider

First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

Exquisite Archangel

Flying
If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

Dark Hatchling

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can’t be regenerated.

Hundred-Handed One

Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

Omnath, Locus of Rage

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

Omnath, Locus of Rage

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

Apostle’s Blessing

( can be paid with either or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

In Garruk’s Wake

Destroy all creatures you don’t control and all planeswalkers you don’t control.

Act on Impulse

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

In Garruk’s Wake

Destroy all creatures you don’t control and all planeswalkers you don’t control.

Garruk the Slayer

0: Put a 2/2 green Wolf creature token onto the battlefield.
+4: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
−10: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature’s toughness.
−25: Destroy all creatures Garruk the Slayer doesn’t control.

Dark Hatchling

Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can’t be regenerated.

Crystalline Nautilus

Bestow (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has “When this creature becomes the target of a spell or ability, sacrifice it.”

Fell Shepherd

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

Cutthroat Maneuver

Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Hundred-Handed One

Vigilance
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.