Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Artista: Bradley Williams
Stupefying Touch
Enchant creature
When Stupefying Touch enters, draw a card.
Enchanted creature’s activated abilities can’t be activated.
Skullscorch
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Rites of Spring
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
Rites of Refusal
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
Rites of Initiation
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Sacred Rites
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Last Rites
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Flight
Enchant creature
Enchanted creature has flying.
Pillage
Destroy target artifact or land. It can’t be regenerated.
Pillage
Destroy target artifact or land. It can’t be regenerated.
Grafted Skullcap
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Grafted Skullcap
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Flight
Enchant creature
Enchanted creature has flying.
Magma Burst
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
Surprise Deployment
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it’s on the battlefield.)
Mages’ Contest
You and target spell’s controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Mageta’s Boon
Flash
Enchant creature
Enchanted creature gets +1/+2.
Foil
You may discard an Island card and another card rather than pay this spell’s mana cost.
Counter target spell.
Wild Mammoth
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Defender en-Vec
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Story Circle
As Story Circle enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Clear the Land
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Blood Hound
Whenever you’re dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.