Kessig Wolfrider

Menace
, , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.

Inga Rune-Eyes

When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Hailstorm Valkyrie

Flying, trample
: Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)

Golgari Findbroker

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

Struggle for Skemfar

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Koll, the Forgemaster

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner’s hand.
Creature tokens you control that are enchanted or equipped get +1/+1.

Rhonas’s Stalwart

You may exert Rhonas’s Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can’t be blocked by creatures with power 2 or less this turn. (An exerted creature won’t untap during your next untap step.)

Valiant Rescuer

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

Acornelia, Fashionable Filcher

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get {A}.
, Pay X {A}: Target creature gets -X/-X until end of turn.
, Pay X {A}: Target creature gets +X/+X until end of turn.

Eidolon of Inspiration

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Unexplained Vision

Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.

Joust

Choose target creature you control and target creature you don’t control. The creature you control gets +2/+1 until end of turn if it’s a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Unchained Berserker

Protection from white (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it’s attacking.