Gravelgill Duo

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can’t be blocked except by artifact creatures and/or black creatures.)

Selkie Hedge-Mage

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner’s hand.

Emberwilde Augur

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.

Rites of Flourishing

At the beginning of each player’s draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.

Lost Auramancers

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.

Festering March

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Bonded Fetch

Defender, haste
: Draw a card, then discard a card.

Emberwilde Augur

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.

Stronghold Rats

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.

Infiltrator’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1 and can’t be blocked except by creatures with defender.

Necromancer’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that’s enchanted would die, return it to its owner’s hand instead.

Fencer’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

Beastmaster’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that’s enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Necromantic Thirst

Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Infiltrator’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1 and can’t be blocked except by creatures with defender.

Infiltrator’s Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1 and can’t be blocked except by creatures with defender.

Necromantic Thirst

Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.