Gallant Strike

Destroy target creature with toughness 4 or greater.
Cycling (, Discard this card: Draw a card.)

Bulwark Ox

Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Bulwark Ox

Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Hazard of the Dunes

Trample, reach
Exhaust — : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Orochi Merge-Keeper

: Add .
As long as Orochi Merge-Keeper is modified, it has “: Add .” (Equipment, Auras you control, and counters are modifications.)

Spined Tyrranax

At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Billowing Shriekmass

Flying
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.

Bigfin Bouncer

When this creature enters, return target creature an opponent controls to its owner’s hand.

Streetwise Negotiator

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
This creature assigns combat damage equal to its toughness rather than its power.

Cragsmasher Yeti

Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that’s another creature, it gains the following ability until end of turn.)
Trample

Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .

Jyoti, Moag Ancient

When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you’ve cast your commander from the command zone this game. (They’re affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti’s power.

Jyoti, Moag Ancient

When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you’ve cast your commander from the command zone this game. (They’re affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti’s power.

Kozilek, the Broken Reality

When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Other colorless creatures you control get +3/+2.

Jyoti, Moag Ancient

When Jyoti, Moag Ancient enters, create a 1/1 green Forest Dryad land creature token for each time you’ve cast your commander from the command zone this game. (They’re affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti’s power.

Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .

Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .

Kozilek, the Broken Reality

When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Other colorless creatures you control get +3/+2.

Overclocked Electromancer

At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.
Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.

Kozilek, the Broken Reality

When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Other colorless creatures you control get +3/+2.

Emrakul, the World Anew

When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six .

Overclocked Electromancer

At the beginning of combat on your turn, you may pay . If you do, put a +1/+1 counter on Overclocked Electromancer.
Whenever Overclocked Electromancer attacks, double its power until end of turn.
Whenever Overclocked Electromancer deals combat damage to a creature, if that creature was dealt excess damage this turn, you get X , where X is that excess damage.