Gorging Vulture

Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)

Yavimaya Iconoclast

Kicker (You may pay an additional as you cast this spell.)
Trample
When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Living Lightning

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Geode Rager

First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Annul

Counter target artifact or enchantment spell.

Frost Bite

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Squash

This spell costs less to cast if you control a Giant.
Squash deals 6 damage to target creature or planeswalker.

Frost Bite

Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.

Fall from Favor

Enchant creature
When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.
Enchanted creature doesn’t untap during its controller’s untap step unless that player is the monarch.

Hellkite Courser

Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Hellkite Courser

Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Aurora Phoenix

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.

Aurora Phoenix

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.

Nimble Trapfinder

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.

Geode Rager

First strike
Landfall — Whenever a land enters the battlefield under your control, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Nimble Trapfinder

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.

Nimble Trapfinder

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.

Nimble Trapfinder

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.