Tomakul Scrapsmith

When Tomakul Scrapsmith enters, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don’t, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)

Scrapwork Cohort

When Scrapwork Cohort enters, create a 1/1 colorless Soldier artifact creature token.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Briar Hydra

Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Brineborn Cutthroat

Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on this creature.

Last Voyage of the _____

When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.

Last Voyage of the _____

When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.

Knife and Death

Just a second (As long as this spell is on the stack, players can’t move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don’t control that card is touching. You gain life equal to the damage dealt this way.

Knife and Death

Just a second (As long as this spell is on the stack, players can’t move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don’t control that card is touching. You gain life equal to the damage dealt this way.

A-Briar Hydra

Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Briar Hydra

Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Aether Channeler

When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.

Yavimaya Iconoclast

Kicker (You may pay an additional as you cast this spell.)
Trample
When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Briar Hydra

Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Aether Channeler

When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.

Aether Channeler

When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.

Aether Channeler

When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.

Living Lightning

When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.

Aurora Phoenix

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.

Geode Rager

First strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Lurking Green Dragon

Flying
Lurking Green Dragon can’t attack unless defending player controls a creature with flying.

Arterial Alchemy

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
Blood tokens you control are Equipment in addition to their other types and have “Equipped creature gets +2/+0” and equip .

Arterial Alchemy

When Arterial Alchemy enters, create a Blood token for each opponent you have. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
Blood tokens you control are Equipment in addition to their other types and have “Equipped creature gets +2/+0” and equip .