Deathtouch
: Each opponent loses 2 life.
Artista: Camille Alquier
Guidelight Synergist
Flying
This creature gets +1/+0 for each artifact you control.
Tragic Banshee
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.
Blood Pact
Target player draws two cards and loses 2 life.
Mind Stone
: Add
.
,
, Sacrifice Mind Stone: Draw a card.
Snapping Voidcraw
Devoid (This card has no color.)
: Add
.
,
: Draw a card.
Tarmogoyf
Tarmogoyf’s power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
(This token’s mana cost is .)
Snapping Voidcraw
Devoid (This card has no color.)
: Add
.
,
: Draw a card.
Warped Tusker
Reach
When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with “Sacrifice this creature: Add .”
Cycling (
, Discard this card: Draw a card.)
Desperate Bloodseeker
Lifelink
When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
Sterling Supplier
Flying
When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
,
: Create a token that’s a copy of target artifact token you control.
Magebane Lizard
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they’ve cast this turn.
Thunder Lasso
When Thunder Lasso enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It’s an artifact with “,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)
,
: Create a token that’s a copy of target artifact token you control.
Scrutiny of the Guildpact
When Scrutiny of the Guildpact enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates and gains “When you cast this spell, create a 2/2 white and blue Detective creature token.”
Multicolored creatures you control get +1/+1.
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Doorkeeper Thrull
Flash
Flying
Artifacts and creatures entering don’t cause abilities to trigger.
Doorkeeper Thrull
Flash
Flying
Artifacts and creatures entering don’t cause abilities to trigger.
Skeleton
Case of the Stashed Skeleton
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can’t block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.