Giant Ambush Beetle

Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.

Soul Manipulation

Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.

Extractor Demon

Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Riftwing Cloudskate

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner’s hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Steelclad Serpent

Steelclad Serpent can’t attack unless you control another artifact.

Undead Leotau

: Undead Leotau gets +1/-1 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Puncture Blast

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to any target.

Murkfiend Liege

Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player’s untap step.

Quillspike

, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Briarberry Cohort

Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Wicker Warcrawler

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

Puresight Merrow

, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)

Cinderbones

Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate Cinderbones.

Plague of Vermin

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

Kjeldoran Royal Guard

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Shimmering Wings

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can’t be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner’s hand.

Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Mobilization

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

Nantuko Husk

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.