Brontotherium

Trample
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Feral Throwback

Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Smother

Destroy target creature with converted mana cost 3 or less. It can’t be regenerated.

Daunting Defender

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Lay Waste

Destroy target land.
Cycling (, Discard this card: Draw a card.)

Grand Coliseum

Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.

Choking Tethers

Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Nantuko Husk

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Chain of Vapor

Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Mobilization

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

Smother

Destroy target creature with converted mana cost 3 or less. It can’t be regenerated.

Clone

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Phantom Centaur

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Werebear

: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Phantom Centaur

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Phantom Centaur

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Call of the Herd

Create a 3/3 green Elephant creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Chastise

Destroy target attacking creature. You gain life equal to its power.

Funeral Pyre

Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.

Balthor the Defiled

Minion creatures get +1/+1.
, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

Phantom Centaur

Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.

Sutured Ghoul

Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.

Soul Scourge

Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.

Radiate

Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.