Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Phyrexian Gargantua

When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.

Rith, the Awakener

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

Fertile Ground

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Tidehollow Sculler

When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner’s hand.

Wasteland

: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.

Ravenous Rats

When Ravenous Rats enters the battlefield, target opponent discards a card.

Indrik Stomphowler

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Wizard Replica

Flying
, Sacrifice Wizard Replica: Counter target spell unless its controller pays .

Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Orim’s Thunder

Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent’s converted mana cost to target creature.

Qumulox

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying

Rumbling Slum

At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.

Darksteel Colossus

Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.

Viashino Spearhunter

First strike (This creature deals combat damage before creatures without first strike.)

Bramble Creeper

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Nightmare

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Nightmare’s power and toughness are each equal to the number of Swamps you control.

Overrun

Creatures you control get +3/+3 and gain trample until end of turn.

Underworld Dreams

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Giant Ambush Beetle

Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.