Shrewd Hatchling

Shrewd Hatchling enters with four -1/-1 counters on it.
: Target creature can’t block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Crowd of Cinders

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders’s power and toughness are each equal to the number of black permanents you control.

Crowd of Cinders

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders’s power and toughness are each equal to the number of black permanents you control.

Shrewd Hatchling

Shrewd Hatchling enters with four -1/-1 counters on it.
: Target creature can’t block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Cankerous Thirst

If was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if was spent.)

Chaotic Backlash

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.

Elsewhere Flask

When Elsewhere Flask enters, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Crowd of Cinders

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders’s power and toughness are each equal to the number of black permanents you control.

Heal the Scars

Regenerate target creature. You gain life equal to that creature’s toughness.

Arcanum Wings

Enchant creature
Enchanted creature has flying.
Aura swap (: Exchange this Aura with an Aura card in your hand.)

Hand to Hand

During combat, players can’t cast instant spells or activate abilities that aren’t mana abilities.