Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Artista: Charles Urbach
Arena
,
: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Orochi Colony
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can’t be blocked this turn.
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Otaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card’s mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)
Whenever chaos ensues, take an extra turn after this one.
Minamo
Whenever a player casts a spell, that player may draw a card.
Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
Orzhova
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.
Whenever chaos ensues, for each opponent, exile up to one target creature card from that player’s graveyard.
Orochi Colony
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can’t be blocked this turn.
Quicksilver Sea
When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Ground Seal
When Ground Seal enters, draw a card.
Cards in graveyards can’t be the targets of spells or abilities.
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Collective Voyage
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Everflowing Chalice
Multikicker (You may pay an additional
any number of times as you cast this spell.)
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on Everflowing Chalice.
Savannah
(: Add
or
.)
Ghor-Clan Rampager
Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Savannah
(: Add
or
.)
Ground Seal
When Ground Seal enters, draw a card.
Cards in graveyards can’t be the targets of spells or abilities.
Sands of Delirium
,
: Target player mills X cards.
Plains
(: Add
.)
Orochi Colony
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can’t be blocked this turn.