Orochi Colony

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can’t be blocked this turn.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Orochi Colony

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Whenever you roll , target creature can’t be blocked this turn.

Quicksilver Sea

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever you roll , reveal the top card of your library. You may play it without paying its mana cost.

Otaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card’s mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.)
Whenever you roll , take an extra turn after this one.

Minamo

Whenever a player casts a spell, that player may draw a card.
Whenever you roll , each player may return a blue card from their graveyard to their hand.

Orzhova

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.
Whenever you roll , for each opponent, exile up to one target creature card from that player’s graveyard.

Ground Seal

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can’t be the targets of spells or abilities.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library.

Everflowing Chalice

Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.

Ghor-Clan Rampager

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Ground Seal

When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can’t be the targets of spells or abilities.

Orochi Colony

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Whenever you roll , target creature can’t be blocked this turn.

Quicksilver Sea

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever you roll , reveal the top card of your library. You may play it without paying its mana cost.

Orzhova

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield.
Whenever you roll , for each opponent, exile up to one target creature card from that player’s graveyard.