Dragonlord Ojutai

Flying
Dragonlord Ojutai has hexproof as long as it’s untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Dragonlord Ojutai

Flying
Dragonlord Ojutai has hexproof as long as it’s untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Plasm Capture

Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell’s mana value.

Ojutai, Soul of Winter

Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

Ojutai, Soul of Winter

Flying, vigilance
Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step.

Feldon of the Third Path

, : Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Feldon of the Third Path

, : Create a token that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Sage of the Inward Eye

Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

Hooded Hydra

Hooded Hydra enters with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Sage-Eye Harrier

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Singing Bell Strike

Enchant creature
When Singing Bell Strike enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Enchanted creature has “: Untap this creature.”

Sage of the Inward Eye

Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

In Garruk’s Wake

Destroy all creatures you don’t control and all planeswalkers you don’t control.

Yisan, the Wanderer Bard

, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.

Jace, the Living Guildpact

+1: Look at the top two cards of your library. Put one of them into your graveyard.
−3: Return another target nonland permanent to its owner’s hand.
−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

In Garruk’s Wake

Destroy all creatures you don’t control and all planeswalkers you don’t control.

Chartooth Cougar

: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Chartooth Cougar

: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Twinflame

Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.