Master Transmuter

, , Return an artifact you control to its owner’s hand: You may put an artifact card from your hand onto the battlefield.

Thelonite Hermit

All Saprolings get +1/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.

Lay Bare

Counter target spell. Look at its controller’s hand.

Gigantomancer

: Target creature you control has base power and toughness 7/7 until end of turn.

Angelheart Vial

Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.
, , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Harmless Assault

Prevent all combat damage that would be dealt this turn by attacking creatures.

Sarkhan the Mad

0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card’s mana value.
−2: Target creature’s controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

Hand of Emrakul

You may sacrifice four Eldrazi Spawn rather than pay this spell’s mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)

Consume the Meek

Destroy each creature with mana value 3 or less. They can’t be regenerated.

Order of Yawgmoth

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.

Abyssal Persecutor

Flying, trample
You can’t win the game and your opponents can’t lose the game.

Selective Memory

Search your library for any number of nonland cards, exile them, then shuffle.

Wolfbriar Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Gomazoa

Defender, flying
: Put Gomazoa and each creature it’s blocking on top of their owners’ libraries, then those players shuffle.

Mirrored Depths

Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.
Whenever chaos ensues, target player reveals the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost.

Silverglade Elemental

When Silverglade Elemental enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

Cone of Flame

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Alluring Siren

: Target creature an opponent controls attacks you this turn if able.

Ardent Plea

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Thought Hemorrhage

Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player’s graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.