Medicine Runner

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.

Advice from the Fae

( can be paid with any two mana or with . This card’s converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Mine Excavation

Return target artifact or enchantment card from a graveyard to its owner’s hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Orim’s Chant

Kicker (You may pay an additional as you cast this spell.)
Target player can’t cast spells this turn. If this spell was kicked, creatures can’t attack this turn.

Skirk Shaman

Skirk Shaman can’t be blocked except by artifact creatures and/or red creatures.

Upwelling

Players don’t lose unspent mana as steps and phases end.

Upwelling

Players don’t lose unspent mana as steps and phases end.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Cone of Flame

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Summoner’s Pact

Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library.
At the beginning of your next upkeep, pay . If you don’t, you lose the game.

Saltskitter

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner’s control at the beginning of the next end step.

Sprout Swarm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.

Augur of Skulls

: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Shapeshifter’s Marrow

At the beginning of each opponent’s upkeep, that player reveals the top card of their library. If it’s a creature card, the player puts the card into their graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.)

Shivan Meteor

Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Skirk Shaman

Skirk Shaman can’t be blocked except by artifact creatures and/or red creatures.

Faceless Devourer

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Zealot il-Vec

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn’t blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Voidmage Husher

Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can’t be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner’s hand.

Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.