TARDIS

Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

TARDIS

Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Temple of Plenty

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Plenty

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Glistening Dawn

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and “: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Tranquil Cove

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Glistening Dawn

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and “: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Field of Ruin

: Add .
, , Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Glistening Dawn

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and “: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Temple of Plenty

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Glistening Dawn

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and “: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Dismal Backwater

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Temple of Plenty

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Plenty

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Dismal Backwater

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Strip Mine

: Add .
, Sacrifice Strip Mine: Destroy target land.

Blood Crypt

(: Add or .)
As Blood Crypt enters, you may pay 2 life. If you don’t, it enters tapped.

Watery Grave

(: Add or .)
As Watery Grave enters, you may pay 2 life. If you don’t, it enters tapped.

Watery Grave

(: Add or .)
As Watery Grave enters, you may pay 2 life. If you don’t, it enters tapped.

Blood Crypt

(: Add or .)
As Blood Crypt enters, you may pay 2 life. If you don’t, it enters tapped.

Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

Morphic Pool

Morphic Pool enters tapped unless you have two or more opponents.
: Add or .

Underdark Rift

: Add .
, , Exile Underdark Rift: Roll a d10. Put target artifact, creature, or planeswalker into its owner’s library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Morphic Pool

Morphic Pool enters tapped unless you have two or more opponents.
: Add or .