Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Artista: Chris Rahn
Skyship Stalker
Flying
: Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.
Ceremonious Rejection
Counter target colorless spell.
Mox Opal
Metalcraft — : Add one mana of any color. Activate this ability only if you control three or more artifacts.
Bristling Hydra
When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
Bristling Hydra
When Bristling Hydra enters the battlefield, you get (three energy counters).
Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
Crucible of Worlds
You may play lands from your graveyard.
Skyship Stalker
Flying
: Skyship Stalker gets +1/+0 until end of turn.
: Skyship Stalker gains first strike until end of turn.
: Skyship Stalker gains haste until end of turn.
Oran-Rief Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Quest for the Gravelord
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Sylvan Bounty
Target player gains 8 life.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Glissa, the Traitor
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Angel of Deliverance
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Nahiri’s Wrath
As an additional cost to cast this spell, discard X cards.
Nahiri’s Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
Ulvenwald Captive // Ulvenwald Abomination
Nahiri’s Wrath
As an additional cost to cast this spell, discard X cards.
Nahiri’s Wrath deals damage equal to the total converted mana cost of the discarded cards to each of up to X target creatures and/or planeswalkers.
Phyrexian Ingester
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card’s power and Y is its toughness.
Angel of Deliverance
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Sigarda, Heron’s Grace
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Nephalia Moondrakes
Flying
When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
Stallion of Ashmouth
Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
Sigarda, Heron’s Grace
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Stitched Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
Elder Cathar
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
General Tazri
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.