Oran-Rief Hydra

Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Nissa, Worldwaker

+1: Target land you control becomes a 4/4 Elemental creature with trample. It’s still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They’re still lands.

Nicol Bolas, Planeswalker

+3: Destroy target noncreature permanent.
−2: Gain control of target creature.
−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker’s controller discards seven cards, then sacrifices seven permanents of their choice.

Ior Ruin Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Gideon Jura

+2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

Epic Struggle

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Sword of Feast and Famine

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip

Nephalia Moondrakes

Flying
When Nephalia Moondrakes enters, target creature gains flying until end of turn.
, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.

Neheb, the Worthy

First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

Glyph Keeper

Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

Neheb, the Worthy

First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

Glyph Keeper

Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

Winged Shepherd

Flying, vigilance
Cycling (, Discard this card: Draw a card.)

Glyph Keeper

Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Cyclonic Rift

Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Craterhoof Behemoth

Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Enigma Sphinx

Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Corpsejack Menace

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Kalonian Hydra

Trample
Kalonian Hydra enters with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.