Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artista: Chris Rahn
Saruli Gatekeepers
When Saruli Gatekeepers enters, if you control two or more Gates, you gain 7 life.
Browbeat
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Ogre Arsonist
When Ogre Arsonist enters, destroy target land.
Crypt Ghast
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional .
Lord of the Void
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player’s library, then put a creature card from among them onto the battlefield under your control.
Leatherback Baloth
Glissa, the Traitor
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Cyclonic Rift
Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Azorius Justiciar
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Isperia’s Skywatch
Flying
When Isperia’s Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Wit’s End
Target player discards their hand.
Slumbering Dragon
Flying
Slumbering Dragon can’t attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Searing Spear
Searing Spear deals 3 damage to any target.
Primal Huntbeast
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Sleep
Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
Enigma Sphinx
Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Demonic Taskmaster
Flying
At the beginning of your upkeep, sacrifice a creature other than this creature.
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Sigarda, Host of Herons
Flying, hexproof
Spells and abilities your opponents control can’t cause you to sacrifice permanents.