Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn’s power.
Artista: Chris Rahn
Steel Leaf Champion
Steel Leaf Champion can’t be blocked by creatures with power 2 or less.
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Marwyn, the Nurturer
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn’s power.
Steel Leaf Champion
Steel Leaf Champion can’t be blocked by creatures with power 2 or less.
Steel Leaf Champion
Steel Leaf Champion can’t be blocked by creatures with power 2 or less.
Marwyn, the Nurturer
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Add an amount of equal to Marwyn’s power.
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Armageddon
Destroy all lands.
Angelic Page
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Angrath, Minotaur Pirate
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker’s controller controls.
−3: Return target Pirate card from your graveyard to the battlefield.
−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
Huatli, Radiant Champion Emblem
Whenever a creature enters the battlefield under your control, you may draw a card.
Elenda, the Dusk Rose
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
Trapjaw Tyrant
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Trapjaw Tyrant
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
Huatli, Radiant Champion
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with “Whenever a creature enters the battlefield under your control, you may draw a card.”
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
Huatli, Radiant Champion
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
−8: You get an emblem with “Whenever a creature enters the battlefield under your control, you may draw a card.”
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip