Humble

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Suppression Bonds

Enchant nonland permanent
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.

Backwoods Survivalists

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Firebolt

Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Isolation Zone

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner’s control.)

Redcap Melee

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

Return of the Wildspeaker

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Taste of Death

Each player sacrifices three creatures. You create three Food tokens. (They’re artifacts with “, , Sacrifice this artifact: You gain 3 life.”)

Syr Faren, the Hengehammer

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren’s power.

Stormfist Crusader

Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.

Stormfist Crusader

Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.

Return of the Wildspeaker

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Return of the Wildspeaker

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Oko, the Trickster

+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

Stormfist Crusader

Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.

Return of the Wildspeaker

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Stormfist Crusader

Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.

Mandate of Peace

Cast this spell only during combat.
Your opponents can’t cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Ajani, Strength of the Pride

+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani’s Pridemate with “Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.”
0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

Vivien, Nature’s Avenger

+1: Put three +1/+1 counters on up to one target creature.
−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
−6: Target creature gets +10/+10 and gains trample until end of turn.

Sorin, Vampire Lord

+1: Up to one target creature gets +2/+0 until end of turn.
−2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
−8: Until end of turn, each Vampire you control gains “: Gain control of target creature.”