Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Deep Forest Hermit

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.

Ransack the Lab

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sky Theater Strix

Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

Junktroller

Defender
: Put target card from a graveyard on the bottom of its owner’s library.

Stony Strength

Put a +1/+1 counter on target creature you control. Untap that creature.

Time Walk

Take an extra turn after this one.

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Hypothesizzle

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Exclusion Mage

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner’s hand.

Jungle Wayfinder

When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.

Artificer’s Assistant

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Keldon Raider

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Giltgrove Stalker

Giltgrove Stalker can’t be blocked by creatures with power 2 or less.

Forerunner of the Heralds

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

Everythingamajig

: Add one mana of any color.
, : Say the flavor text on a card in your hand. Target opponent guesses that card’s name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
, : Everythingamajig deals 12 damage to target creature.

Everythingamajig

, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
, : Put a +1/+1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Border Guardian

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can’t be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.

Everythingamajig

Sacrifice a land: You gain 2 life.
Sacrifice a creature: Add .
, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.