Drawn from Dreams

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

Deep Forest Hermit

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.

Ransack the Lab

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Sky Theater Strix

Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.

Stony Strength

Put a +1/+1 counter on target creature you control. Untap that creature.

Junktroller

Defender
: Put target card from a graveyard on the bottom of its owner’s library.

Time Walk

Take an extra turn after this one.

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Hypothesizzle

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Exclusion Mage

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner’s hand.

Jungle Wayfinder

When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.

Keldon Raider

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Artificer’s Assistant

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Giltgrove Stalker

Giltgrove Stalker can’t be blocked by creatures with power 2 or less.

Forerunner of the Heralds

When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.

Everythingamajig

: Flip a coin. If you win the flip, add . Activate this ability only any time you could cast an instant.
, : Target player discards a card. Activate this ability only during your turn.
: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

More or Less

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Selfie Preservation

Search your library for a basic land card and reveal it. If there’s a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.