Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Artista: Christopher Moeller
Azorius Guildmage
: Tap target creature.
: Counter target activated ability. (Mana abilities can’t be targeted.)
Spellstutter Sprite
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Searing Spear
Searing Spear deals 3 damage to any target.
Seller of Songbirds
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
Chemister’s Trick
Target creature you don’t control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Phantom General
Creature tokens you control get +1/+1.
Trostani’s Judgment
Exile target creature, then populate. (Create a token that’s a copy of a creature token you control.)
Goblin
Chorus of Might
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Pursuit of Flight
Enchant creature
Enchanted creature gets +2/+2 and has “: This creature gains flying until end of turn.”
Skymark Roc
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.
Swamp
(: Add .)
Forest
(: Add .)
Mountain
(: Add .)
Island
(: Add .)
Healer of the Pride
Whenever another creature enters the battlefield under your control, you gain 2 life.
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Griffin Protector
Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Touch of the Eternal
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Boar Umbra
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Aretopolis
When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll , put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Indrik Umbra
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Higure, the Still Wind
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
: Target Ninja creature can’t be blocked this turn.