Paranoid Delusions

Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Azorius Guildmage

: Tap target creature.
: Counter target activated ability. (Mana abilities can’t be targeted.)

Spellstutter Sprite

Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Seller of Songbirds

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

Chemister’s Trick

Target creature you don’t control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)

Trostani’s Judgment

Exile target creature, then populate. (Create a token that’s a copy of a creature token you control.)

Chorus of Might

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Pursuit of Flight

Enchant creature
Enchanted creature gets +2/+2 and has “: This creature gains flying until end of turn.”

Skymark Roc

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.

Healer of the Pride

Whenever another creature enters the battlefield under your control, you gain 2 life.

Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.

Griffin Protector

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Touch of the Eternal

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

Boar Umbra

Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Aretopolis

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll , put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Snake Umbra

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Indrik Umbra

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Higure, the Still Wind

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
: Target Ninja creature can’t be blocked this turn.