Pursuit of Flight

Enchant creature
Enchanted creature gets +2/+2 and has “: This creature gains flying until end of turn.”

Chorus of Might

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Skymark Roc

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.

Chemister’s Trick

Target creature you don’t control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.

Griffin Protector

Flying
Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.

Touch of the Eternal

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

Arrest

Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Boar Umbra

Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Aretopolis

When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Snake Umbra

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Indrik Umbra

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Higure, the Still Wind

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can’t be blocked this turn.

Felidar Umbra

Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Champion of Lambholt

Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.

Kruin Striker

Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Revenge of the Hunted

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)

Butcher Ghoul

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)