Enchant creature
Enchanted creature gets +2/+2 and has “: This creature gains flying until end of turn.”
Artista: Christopher Moeller
Chorus of Might
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Skymark Roc
Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.
Chemister’s Trick
Target creature you don’t control gets -2/-0 until end of turn and attacks this turn if able.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
Swamp
(: Add
.)
Forest
(: Add
.)
Mountain
(: Add
.)
Island
(: Add
.)
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Griffin Protector
Flying
Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
Touch of the Eternal
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Healer of the Pride
Whenever another creature you control enters, you gain 2 life.
Arrest
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Boar Umbra
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Aretopolis
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Indrik Umbra
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Higure, the Still Wind
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can’t be blocked this turn.
Felidar Umbra
Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Champion of Lambholt
Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
Kruin Striker
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Nettle Swine
Revenge of the Hunted
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Butcher Ghoul
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)