Meddling Kids

As Meddling Kids enters the battlefield, choose a word with four or more letters.
Spells with the chosen word in their text box can’t be cast.

Samurai of the Pale Curtain

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.

Yamabushi’s Flame

Yamabushi’s Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Frostwielder

If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.

Humble Budoka

Shroud (This creature can’t be the target of spells or abilities.)

Sparring Collar

Equipped creature has first strike.
: Attach Sparring Collar to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bringer of the Red Dawn

You may pay rather than pay this spell’s mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Arcbound Wanderer

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Skyreach Manta

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying

Leonin Bola

Equipped creature has “, Unattach Leonin Bola: Tap target creature.”
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Turn the Tables

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Razor Golem

Affinity for Plains (This spell costs less to cast for each Plains you control.)
Vigilance

Arcbound Bruiser

Modular 3 (This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Triskelion

Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Chimney Imp

Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.

Liar’s Pendulum

, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Goblin Grappler

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Compulsion

, Discard a card: Draw a card.
, Sacrifice Compulsion: Draw a card.

Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Wall of Spears

Defender (This creature can’t attack.)
First strike