Patron of the Orochi

Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all Forests and all green creatures. Activate only once each turn.

Higure, the Still Wind

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can’t be blocked this turn.

Umezawa’s Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa’s Jitte.
Remove a charge counter from Umezawa’s Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip

Toshiro Umezawa

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.

Seal of Cleansing

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Meddling Kids

As Meddling Kids enters, choose a word with four or more letters.
Spells with the chosen word in their text box can’t be cast.

Samurai of the Pale Curtain

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.

Yamabushi’s Flame

Yamabushi’s Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Frostwielder

If a creature dealt damage by Frostwielder this turn would die, exile it instead.
: Frostwielder deals 1 damage to any target.

Humble Budoka

Shroud (This creature can’t be the target of spells or abilities.)

Sparring Collar

Equipped creature has first strike.
: Attach Sparring Collar to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bringer of the Red Dawn

You may pay rather than pay this spell’s mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Arcbound Wanderer

Modular—Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Skyreach Manta

Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying

Leonin Bola

Equipped creature has “, Unattach Leonin Bola: Tap target creature.”
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Turn the Tables

All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Arcbound Bruiser

Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Razor Golem

Affinity for Plains (This spell costs less to cast for each Plains you control.)
Vigilance

Liar’s Pendulum

, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Triskelion

Triskelion enters with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

Fireshrieker

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Chimney Imp

Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.