Sphere of Grace

If a black source would deal damage to you, prevent 2 of that damage.

Spiritualize

Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

Sphere of Law

If a red source would deal damage to you, prevent 2 of that damage.

Shelter

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Sphere of Duty

If a green source would deal damage to you, prevent 2 of that damage.

Aven Fisher

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.

Sphere of Reason

If a blue source would deal damage to you, prevent 2 of that damage.

Sphere of Truth

If a white source would deal damage to you, prevent 2 of that damage.

Nut Collector

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Need for Speed

Sacrifice a land: Target creature gains haste until end of turn.

Boil

Destroy all Islands.

Thwart

You may return three Islands you control to their owner’s hand rather than pay this spell’s mana cost.
Counter target spell.

Camato Scout

As Camato Scout enters, choose a basic land type at random. Camato Scout has landwalk of the chosen type.

Suffocating Blast

Counter target spell and Suffocating Blast deals 3 damage to target creature.

Illuminate

Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature’s controller. If this spell was kicked with its kicker, you draw X cards.

Divine Light

Prevent all damage that would be dealt this turn to creatures you control.

Pernicious Deed

, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

Wall of Spears

Defender (This creature can’t attack.)
First strike

Thieving Magpie

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.

Boil

Destroy all Islands.

Wall of Spears

Defender (This creature can’t attack.)
First strike

Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.