Black Knight

First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Blood Ogre

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)

Fortify

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

Grim Discovery

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.

Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Tragic Slip

Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Gilt-Leaf Palace

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace enters the battlefield tapped.
: Add or .

River Serpent

River Serpent can’t attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)

Snake Umbra

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Trostani’s Judgment

Exile target creature, then populate. (Create a token that’s a copy of a creature token you control.)

Griffin Protector

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Chandra’s Outrage

Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller.

Moment of Heroism

Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Shelter

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Bazaar Trademage

Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

Skymark Roc

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner’s hand.

Riot Spikes

( can be paid with either or .)
Enchant creature
Enchanted creature gets +2/-1.

Azorius Guildmage

: Tap target creature.
: Counter target activated ability. (Mana abilities can’t be targeted.)

Aretopolis

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.
Whenever you roll , put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Boar Umbra

Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Just the Wind

Return target creature to its owner’s hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Spider Umbra

Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)