Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Elvish Pioneer

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

Supernatural Stamina

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

River Serpent

River Serpent can’t attack unless there are five or more cards in your graveyard.
Cycling (, Discard this card: Draw a card.)

Deep-Sea Kraken

Deep-Sea Kraken can’t be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Kruin Striker

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Seal of Primordium

Sacrifice Seal of Primordium: Destroy target artifact or enchantment.

Night Terrors

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Chandra’s Outrage

Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller.

Foundry Hornet

Flying
When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.

Boar Umbra

Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Snake Umbra

Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Indrik Umbra

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Higure, the Still Wind

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
: Target Ninja creature can’t be blocked this turn.

Felidar Umbra

Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Champion of Lambholt

Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Venser’s Journal

You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.

Glint-Nest Crane

Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Veteran Motorist

When Veteran Motorist enters the battlefield, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

Cloudthresher

Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)