Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Runesword

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can’t be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Safe Haven

, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner’s control.

Runesword

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can’t be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Tormod’s Crypt

, Sacrifice Tormod’s Crypt: Exile target player’s graveyard.

Tormod’s Crypt

, Sacrifice Tormod’s Crypt: Exile target player’s graveyard.

Fire Drake

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Metamorphosis

As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature’s mana value. Spend this mana only to cast creature spells.

Metamorphosis

As an additional cost to cast this spell, sacrifice a creature.
Add X mana of any one color, where X is 1 plus the sacrificed creature’s mana value. Spend this mana only to cast creature spells.

The Wretched

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Rakalite

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner’s hand at the beginning of the next end step.

Blood of the Martyr

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

The Wretched

At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.

Craw Giant

Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Fire Drake

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

Craw Giant

Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Safe Haven

, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner’s control.

Rakalite

: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner’s hand at the beginning of the next end step.

Urza’s Bauble

, Sacrifice Urza’s Bauble: Look at a card at random in target player’s hand. You draw a card at the beginning of the next turn’s upkeep.

Seraph

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.