Sorcerer’s Strongbox

, : Flip a coin. If you win the flip, sacrifice Sorcerer’s Strongbox and draw three cards.

I Know All, I See All

(An ongoing scheme remains face up until it’s abandoned.)
Untap all permanents you control during each opponent’s untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

Your Inescapable Doom

(An ongoing scheme remains face up.)
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.

Incremental Blight

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Sorcerer’s Strongbox

, : Flip a coin. If you win the flip, sacrifice Sorcerer’s Strongbox and draw three cards.

Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.

Incremental Blight

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Crumbling Ashes

At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Worm Harvest

Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Nightmare Incursion

Search target player’s library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.

Watchwing Scarecrow

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.

Thornwatch Scarecrow

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.

Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can’t be the target of spells or abilities.)
Enchanted creatures you control have shroud.

Incremental Blight

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Nevermaker

Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner’s library.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Incremental Growth

Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

Burrenton Forge-Tender

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Ghostly Changeling

Changeling (This card is every creature type.)
: Ghostly Changeling gets +1/+1 until end of turn.