As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Artista: Chuck Lukacs
Burrenton Forge-Tender
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Spear of the General
Equipped creature gets +2/+0 and has first strike.
Equip
Axe of the Warmonger
Equipped creature gets +2/+1 and has haste.
Equip
Bow of the Hunter
Equipped creature has “: This creature deals 2 damage to any target.”
Equip
The Champion
,
, Exile The Champion: Search your library for a legendary artifact card that isn’t a creature, reveal it, and put it onto the battlefield. Then shuffle your library.
The Destined
Spells you control that target a creature you control cost less to cast.
Lash of the Tyrant
Equipped creature gets +1/+2 and has deathtouch.
Equip
Cloak of the Philosopher
Equipped creature gets +1/+1.
: Untap equipped creature.
Equip
Hall of Triumph
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
The Provider
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature’s toughness.
The Warmonger
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
The General
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
The Explorer
You may play an additional land on each of your turns.
The Savant
Exile The Savant: Tap all creatures your opponents control. Those creatures don’t untap during their controllers’ next untap steps.
The Vanquisher
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
The Tyrant
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
The Philosopher
,
: Tap target creature.
The Warrior
: Target creature you control gains haste until end of turn.
The Hunter
: Target creature you control gets +1/+1 until end of turn.
The Harvester
: Draw a card, then discard a card.
The Protector
: Prevent the next 1 damage that would be dealt to any target this turn.
The Slayer
You start the game with an additional 7 life.
The Avenger
,
: Target creature you control gains deathtouch until end of turn.