Destroy target land or nonblack creature. It can’t be regenerated.
Artista: Ciruelo
Reprisal
Destroy target creature with power 4 or greater. It can’t be regenerated.
Tainted Aether
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Rod of Ruin
, : Rod of Ruin deals 1 damage to any target.
Darkest Hour
All creatures are black.
Crystal Rod
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Aurora Griffin
Flying
: Target permanent becomes white until end of turn.
Saproling Symbiosis
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Treva, the Renewer
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color.
Glimmering Angel
Flying
: Glimmering Angel gains shroud until end of turn. (It can’t be the target of spells or abilities.)
Remote Isle
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Remote Isle
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Remote Isle
Remote Isle enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Presence of the Master
Whenever a player casts an enchantment spell, counter it.
Dromosaur
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Blasted Landscape
: Add .
Cycling (, Discard this card: Draw a card.)
Serra’s Sanctum
: Add for each enchantment you control.
Viashino Outrider
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Soul Sculptor
, : Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Spellbook
You have no maximum hand size.
Charging Paladin
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.