Consulate Dreadnought

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Formless Nurturing

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Dreadwaters

Target player mills X cards, where X is the number of lands you control.

Rhonas’s Monument

Green creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Deadly Tempest

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Aetherflux Reservoir

Whenever you cast a spell, you gain 1 life for each spell you’ve cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

Rolling Temblor

Rolling Temblor deals 2 damage to each creature without flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Godless Shrine

(: Add or .)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Stomping Ground

(: Add or .)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Takenuma

Whenever a creature leaves the battlefield, its controller draws a card.
Whenever you roll , return target creature you control to its owner’s hand.

Rolling Temblor

Rolling Temblor deals 2 damage to each creature without flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Beckon Apparition

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Rhonas’s Monument

Green creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

Watery Grave

(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Dimir Guildgate

Dimir Guildgate enters the battlefield tapped.
: Add or .

Dimir Guildgate

Dimir Guildgate enters the battlefield tapped.
: Add or .

Watery Grave

(: Add or .)
As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.