Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.
: Add or .

Engulf the Shore

Return to their owners’ hands all creatures with toughness less than or equal to the number of Islands you control.

Clue

, Sacrifice this artifact: Draw a card.

Warped Landscape

: Add .
, , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.
: Add or .

Engulf the Shore

Return to their owners’ hands all creatures with toughness less than or equal to the number of Islands you control.

Stone Quarry

Stone Quarry enters the battlefield tapped.
: Add or .

Hissing Quagmire

Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It’s still a land.

Mirrorpool

Mirrorpool enters the battlefield tapped.
: Add .
, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, , Sacrifice Mirrorpool: Create a token that’s a copy of target creature you control.

Cinder Barrens

Cinder Barrens enters the battlefield tapped.
: Add or .

Mirrorpool

Mirrorpool enters the battlefield tapped.
: Add .
, , Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, , Sacrifice Mirrorpool: Create a token that’s a copy of target creature you control.

Timber Gorge

Timber Gorge enters the battlefield tapped.
: Add or .

Hissing Quagmire

Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It’s still a land.

Rubblehulk

Rubblehulk’s power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

Mizzix of the Izmagnus

Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.

Deadly Tempest

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.