Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Catacomb Sifter

Devoid (This card has no color.)
When Catacomb Sifter enters, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add .”
Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Limits of Solidarity

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)

Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Invigorated Rampage

Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

Guarded Heir

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.

Kindled Fury

Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.

Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Eager Construct

When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Overcome

Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Basilisk Collar

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Strongbox Raider

Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Invigorated Rampage

Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

Charge Through

Target creature gains trample until end of turn.
Draw a card.

Sarkhan’s Whelp

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan’s Whelp deals 1 damage to any target.

Startle

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
Draw a card.

Sling-Gang Lieutenant

When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Striped Riverwinder

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Cycling (, Discard this card: Draw a card.)