Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Electrify

Electrify deals 4 damage to target creature.

Limits of Solidarity

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)

Thresher Lizard

Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.

Ahn-Crop Champion

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won’t untap during your next untap step.)

Etherium Cell

, Sacrifice this artifact: Add one mana of any color.

Invigorated Rampage

Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

Tezzeret’s Simulacrum

: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.

Eager Construct

When Eager Construct enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Bomat Courier

Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can’t look at it.)
, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners’ hands.

Peema Outrider

Trample
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Bomat Courier

Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can’t look at it.)
, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners’ hands.

Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Might Beyond Reason

Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

Eldrazi Mimic

Whenever another colorless creature you control enters, you may change Eldrazi Mimic’s base power and toughness to that creature’s power and toughness until end of turn.

Hedron Alignment

Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.

Eldrazi Mimic

Whenever another colorless creature you control enters, you may change Eldrazi Mimic’s base power and toughness to that creature’s power and toughness until end of turn.

Hedron Alignment

Hexproof
At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.
: Scry 1.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.