Azorius Locket

: Add or .
, , Sacrifice Azorius Locket: Draw two cards.

Ghostly Pilferer

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can’t be blocked this turn.

Clear Shot

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

Ritual of Hope

Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Startle

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)
Draw a card.

Arcbound Whelp

Flying
: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Sling-Gang Lieutenant

When Sling-Gang Lieutenant enters, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Arcbound Whelp

Flying
: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Goblin Traprunner

Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that’s tapped and attacking.

Closing Statement

This spell costs less to cast during your end step.
Destroy target creature or planeswalker you don’t control. Put a +1/+1 counter on up to one target creature you control.

Mercurial Transformation

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Charge Through

Target creature gains trample until end of turn.
Draw a card.

Defiant Bloodlord

Flying
Whenever you gain life, target opponent loses that much life.

Seraphic Greatsword

Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip

Port Razer

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can’t attack a player it has already attacked this turn.

Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Seraphic Greatsword

Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.
Equip

Port Razer

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can’t attack a player it has already attacked this turn.

Port Razer

Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can’t attack a player it has already attacked this turn.