Prophet of the Scarab

Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.

Intimidation Tactics

Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling (, Discard this card: Draw a card.)

Prophet of the Scarab

Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.

Soul-Guide Gryff

Flying
When this creature enters, exile up to one target card from a graveyard.

Tomebound Lich

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever Tomebound Lich enters or deals combat damage to a player, draw a card, then discard a card.

Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)

Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.

Alchemist’s Gift

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Blood Beckoning

Kicker (You may pay an additional as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.

Blood Burglar

During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)

Relic Axe

When Relic Axe enters, attach it to target creature you control.
Equipped creature gets +1/+1. If it’s a Warrior, it gets +2/+1 instead.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Squad Captain

Vigilance (Attacking doesn’t cause this creature to tap.)
Squad Captain enters with a +1/+1 counter on it for each other creature you control.

Speaker of the Heavens

Vigilance, lifelink (Attacking doesn’t cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

Hedge Shredder

Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Hedge Shredder

Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Entity Tracker

Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Entity Tracker

Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Entity Tracker

Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Entity Tracker

Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Abandoned Campground

Abandoned Campground enters tapped unless a player has 13 or less life.
: Add or .

Hedge Shredder

Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)