Odric’s Outrider

Whenever Odric’s Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Soul-Guide Gryff

Flying
When this creature enters, exile up to one target card from a graveyard.

Raze the Effigy

Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.

Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don’t control.

Scion of Stygia

Flash
Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.

Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don’t control.

Rift Sower

: Add one mana of any color.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Ingenious Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.

Verdant Mastery

You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Academic Probation

Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Verdant Mastery

You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Ingenious Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.

Ingenious Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.

Ingenious Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.

Academic Probation

Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Verdant Mastery

You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.

Ingenious Mastery

You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.

Study Break

Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Eager First-Year

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Academic Probation

Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.