Whenever Odric’s Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Artista: Cristi Balanescu
Soul-Guide Gryff
Flying
When this creature enters, exile up to one target card from a graveyard.
Raze the Effigy
Choose one —
• Destroy target artifact.
• Target attacking creature gets +2/+2 until end of turn.
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don’t control.
Scion of Stygia
Flash
Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn’t untap during its controller’s next untap step.
Smell Fear
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don’t control.
Rift Sower
: Add one mana of any color.
Suspend 2— (Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Blade Historian
Attacking creatures you control have double strike.
Ingenious Mastery
You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.
Verdant Mastery
You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Verdant Mastery
You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Ingenious Mastery
You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.
Soothsayer Adept
,
: Draw a card, then discard a card.
Ingenious Mastery
You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.
Blade Historian
Attacking creatures you control have double strike.
Blade Historian
Attacking creatures you control have double strike.
Ingenious Mastery
You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.
Verdant Mastery
You may pay rather than pay this spell’s mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent’s control if the cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Ingenious Mastery
You may pay rather than pay this spell’s mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn’t paid, you draw X cards.
Study Break
Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Eager First-Year
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Academic Probation
Choose one —
• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.