Flying
As long as Archangel of Tithes is untapped, creatures can’t attack you or a planeswalker you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays for each of those creatures.
Artista: Cynthia Sheppard
Ghirapur Aether Grid
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
Jeskai Infiltrator
Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Youthful Scholar
When Youthful Scholar dies, draw two cards.
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Jeskai Infiltrator
Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Jeskai Infiltrator
Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Harsh Sustenance
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Jeskai Infiltrator
Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Canyon Lurkers
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Sorin, Solemn Visitor Emblem
At the beginning of each opponent’s upkeep, that player sacrifices a creature.
Vampire
Flying
Sorin, Solemn Visitor
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with “At the beginning of each opponent’s upkeep, that player sacrifices a creature.”
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.
Sultai Soothsayer
When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Altac Bloodseeker
Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
Blood Host
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Shadowcloak Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)
Wind Dancer
Flying
: Target creature gains flying until end of turn.
Prophetic Flamespeaker
Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.
Reviving Melody
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Interpret the Signs
Scry 3, then reveal the top card of your library. Draw cards equal to that card’s converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Tavern Swindler
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Shadow Alley Denizen
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)