Ghirapur Aether Grid

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

Ampryn Tactician

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Shamanic Revelation

Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Harsh Sustenance

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

Shamanic Revelation

Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw three cards.

Sultai Soothsayer

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Canyon Lurkers

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Sorin, Solemn Visitor

+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
−2: Create a 2/2 black Vampire creature token with flying.
−6: You get an emblem with “At the beginning of each opponent’s upkeep, that player sacrifices a creature.”

Altac Bloodseeker

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

Blood Host

, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

Shadowcloak Vampire

Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can’t be blocked except by creatures with flying or reach.)

Wind Dancer

Flying
: Target creature gains flying until end of turn.

Interpret the Signs

Scry 3, then reveal the top card of your library. Draw cards equal to that card’s converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Prophetic Flamespeaker

Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

Reviving Melody

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.

Tavern Swindler

, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Shadow Alley Denizen

Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)