Flameblade Angel

Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source’s controller.

Markov Dreadknight

Flying
, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

Flameblade Angel

Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source’s controller.

Stromkirk Mentor

When Stromkirk Mentor enters, put a +1/+1 counter on another target Vampire you control.

Ayli, Eternal Pilgrim

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Ayli, Eternal Pilgrim

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
, Sacrifice another creature: You gain life equal to the sacrificed creature’s toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.

Thief of Blood

Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.

Thief of Blood

Flying
As Thief of Blood enters, remove all counters from all permanents. Thief of Blood enters with a +1/+1 counter on it for each counter removed this way.

Incubator Drone

Devoid (This card has no color.)
When Incubator Drone enters, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add .”

Emeria Shepherd

Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Emeria Shepherd

Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Transgress the Mind

Devoid (This card has no color.)
Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card.

Lithomancer’s Focus

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

Ghirapur Aether Grid

Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.

Archangel of Tithes

Flying
As long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalkers you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays for each of those creatures.

Ampryn Tactician

When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.

Send to Sleep

Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don’t untap during their controllers’ next untap steps.

Reclusive Artificer

Haste (This creature can attack and as soon as it comes under your control.)
When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Shamanic Revelation

Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

Shamanic Revelation

Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Jeskai Infiltrator

Jeskai Infiltrator can’t be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)