Lure

Enchant creature
All creatures able to block enchanted creature do so.

Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Venerable Monk

When Venerable Monk enters the battlefield, you gain 2 life.

Jester’s Cap

, , Sacrifice Jester’s Cap: Search target player’s library for three cards and exile them. Then that player shuffles their library.

Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

Persecute

Choose a color. Target player reveals their hand and discards all cards of that color.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Gifts Ungiven

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Persecute

Choose a color. Target player reveals their hand and discards all cards of that color.

Redeem

Prevent all damage that would be dealt this turn to up to two target creatures.

Venerable Monk

When Venerable Monk enters the battlefield, you gain 2 life.

Aura of Silence

Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Pianna, Nomad Captain

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Krosan Avenger

Trample
Threshold — : Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.

Lobotomy

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player’s graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.

Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Empyrial Armor

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

Lobotomy

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player’s graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles their library.