Keeper of the Light

, : Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.

Calming Licid

, : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can’t attack.

Enfeeblement

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.

Lightning Elemental

Haste (This creature can attack and as soon as it comes under your control.)

Cursed Scroll

, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

Maze of Shadows

: Add .
: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Searing Touch

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.

Spirit Mirror

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.

Well of Knowledge

: Draw a card. Any player may activate this ability but only during their draw step.

Aura of Silence

Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Inner Sanctum

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.

Empyrial Armor

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

Scorching Winds

Cast this spell only during the declare attackers step and only if you’ve been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.

Stern Marshal

: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Venerable Monk

When Venerable Monk enters the battlefield, you gain 2 life.

Vampiric Feast

Vampiric Feast deals 4 damage to any target and you gain 4 life.

Fleet-Footed Monk

Fleet-Footed Monk can’t be blocked by creatures with power 2 or greater.

Willow Dryad

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Personal Tutor

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Seraph

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Crusade

White creatures get +1/+1.

Titania’s Song

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania’s Song leaves the battlefield, this effect continues until end of turn.

Arenson’s Aura

, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.

Femeref Enchantress

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.