Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Artista: Daarken
Bloodcrazed Paladin
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Ashes of the Abhorrent
Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn’t discard a card this way, they mill a card.
Outpost Siege
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Pawn of Ulamog
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add .”
Bloodsworn Steward
Flying
Commander creatures you control get +2/+2 and have haste.
Traverse the Outlands
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.
O-Kagachi, Vengeful Kami
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Bloodhusk Ritualist
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Reason // Believe
Reason // Believe
Life Goes On
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.
Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.
Geist of Saint Traft
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that’s tapped and attacking. Exile that token at end of combat.
Archfiend of Depravity
Flying
At the beginning of each opponent’s end step, that player chooses up to two creatures they control, then sacrifices the rest.
Fiery Fall
Fiery Fall deals 5 damage to target creature.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Praetor’s Counsel
Return all cards from your graveyard to your hand. Exile Praetor’s Counsel. You have no maximum hand size for the rest of the game.
Dragon Throne of Tarkir
Equipped creature has defender and “, : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature’s power.”
Equip
Mindwrack Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Time to Reflect
Exile target creature that blocked or was blocked by a Zombie this turn.
Gideon’s Intervention
As Gideon’s Intervention enters the battlefield, choose a card name.
Your opponents can’t cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Never // Return
Gideon’s Intervention
As Gideon’s Intervention enters the battlefield, choose a card name.
Your opponents can’t cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.